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Maya 2017 vs 2016
Maya 2017 vs 2016













maya 2017 vs 2016

WX- /O2 /Ob2 /D WIN32 /D _WINDOWS /D NDEBUG /D REQUIRE_IOSTREAM /D _BOOL /D NT_PLUGIN /D "CMAKE_INTDIR=\"Release\"" /D cvwrap_EXPORTS /D _WINDLL /D _MBCS /Gm- /EHsc /MD /G Project "D:\dev\maya\cvwrap\build2016\ALL_BUILD.vcxproj" (3) is building "D:\dev\maya\cvwrap\build2016\src\cvwrap.vcxproj" (4) on node 1 (default targets).Ĭreating directory "cvwrap.dir\Release\".Ĭreating directory "D:\dev\maya\cvwrap\build2016\src\Release\".Ĭreating directory "cvwrap.dir\Release\cvwrap.tlog\".Ĭreating "cvwrap.dir\Release\cvwrap.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.īuilding Custom Rule D:/dev/maya/cvwrap/src/CMakeLists.txtĬ:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\CL.exe /c /ID:\dev\maya\cvwrap\src\Maya::Maya /I"C:\Program Files\Autodesk\Maya2016\include" /nologo /W3 Project "D:\dev\maya\cvwrap\build2016\install.vcxproj" (1) is building "D:\dev\maya\cvwrap\build2016\ALL_BUILD.vcxproj" (3) on node 1 (default targets). Touching "圆4\Release\ZERO_CHECK\ZERO_CHECK.tlog\ZERO_CHECK.lastbuildstate".ĭone Building Project "D:\dev\maya\cvwrap\build2016\ZERO_CHECK.vcxproj" (default targets). Project "D:\dev\maya\cvwrap\build2016\install.vcxproj" (1) is building "D:\dev\maya\cvwrap\build2016\ZERO_CHECK.vcxproj" (2) on node 1 (default targets).Ĭreating directory "圆4\Release\ZERO_CHECK\".Ĭreating directory "圆4\Release\ZERO_CHECK\ZERO_CHECK.tlog\".Ĭreating "圆4\Release\ZERO_CHECK\ZERO_CHECK.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.ĬMake does not need to re-run because D:/dev/maya/cvwrap/build2016/CMakeFiles/generate.stamp is up-to-date.ĬMake does not need to re-run because D:/dev/maya/cvwrap/build2016/src/CMakeFiles/generate.stamp is up-to-date.ĭeleting file "圆4\Release\ZERO_CHECK\ZERO_CHECK.tlog\unsuccessfulbuild". Project "D:\dev\maya\cvwrap\build2016\install.vcxproj" on node 1 (default targets).

Maya 2017 vs 2016 install#

target install -config ReleaseĬopyright (C) Microsoft Corporation. Build files have been written to: D:/dev/maya/cvwrap/build2016ĭ:\dev\maya\cvwrap\build2016>cmake -build. Found Maya: C:/Program Files/Autodesk/Maya2016/include Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/cl.exe - works Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/cl.exe Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/cl.exe - works Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/cl.exe The CXX compiler identification is MSVC 5.1 The C compiler identification is MSVC 5.1 Getting Helpīoth Animal Logic and Pixar have their own Google interest groups which will remain great places to go with questions.D:\dev\maya\cvwrap\build2016>cmake -G "Visual StuWin64" -DMAYA_VERSION=2016. The list of those contributors is kept here. Pixar maintains a list of contributors to USD in their documentation here, and as we start working together to merge the two existing plugins it is also important to acknowledge the amount of work that individuals put in on the Animal Logic plugin as well. The goal of this project is to work directly with Pixar and Animal Logic, as well as other key contributors, in order to merge the best of both into a single supported plugin. Both plugins have a strong community of users, but some have questioned when Autodesk would eventually release an officially supported plugin themselves. Two popular choices, used individually as well as together, have been the Pixar USDMaya plugin that has been part of USD itself, and Animal Logic's, which was separately released as Open Source. Read more about Pixar's USD here MotivationĪs USD gains in popularity many studios have been wondering what plugin they should deploy within their pipelines.

maya 2017 vs 2016

USD for Maya is a project to create a Maya plugin, as well as reusable libraries, that provide translation and editing capabilities for Pixar Animation Studios Universal Scene Description (USD).















Maya 2017 vs 2016